![]() ![]() Indeed, this kind of feature is something that tends to register more with the subconscious more than in the forefront of our brains, but it's also an extremely prevalent tool that pops up (or doesn't) almost constantly. The exception is the use of the activated Power Stone, which recreates something approximating a 7.0 earthquake on the Richter scale, but backgrounds remain unsatisfyingly static almost all of the rest of the time. Max shows us some visuals of both games as he performs attacks of varying strengths and, with the use of some extreme close ups, we get to see how even light attacks that land successfully send slight vibrations through the background settings in UMvC3.Īs you might expect at this point, the same cannot be said for MvCI as developers heavily toned down this particular feature for this particular title. So that's the big difference maker: screen shake. ![]()
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